dc.description.abstract | This thesis explores the use of Motion Graphics within video game cut-scenes. It investigates
advances in technologies that are creating opportunities for Motion Graphics within mobile
gaming and digital comic industries. Through research and analysis an understanding of the cutscenes
purpose and how Motion Graphics has the potential to provide a unique approach to the
creation of cut-scenes is explored. Investigation involving the target audience explores their
perception on the effectiveness of motion graphics within cut-scenes. The findings from this
investigation, leads to the exploration of the 2.5D technique through the use of Motion Graphics
using static imagery and dynamic camera movement within 3D space. This exploration involves
assessing development of the cut-scene through use of Cinema 4D and After Effects.
Collaboration with game developers, gamers, concept artists, animators, CGI artists, and graphic
and motion designers, provides insight into industry experience and knowledge that further
develops the research and analysis of motion graphics within video game cut-scenes. | en |