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dc.contributor.advisorBoyle Johnnyen
dc.contributor.authorWright, Annaen
dc.date.accessioned2017-03-21T13:42:45Z
dc.date.available2017-03-21T13:42:45Z
dc.date.issued2013
dc.identifier.otherMA in Motion Graphicsen
dc.identifier.urihttps://research.thea.ie/handle/20.500.12065/1109
dc.description.abstractThis thesis explores the use of Motion Graphics within video game cut-scenes. It investigates advances in technologies that are creating opportunities for Motion Graphics within mobile gaming and digital comic industries. Through research and analysis an understanding of the cutscenes purpose and how Motion Graphics has the potential to provide a unique approach to the creation of cut-scenes is explored. Investigation involving the target audience explores their perception on the effectiveness of motion graphics within cut-scenes. The findings from this investigation, leads to the exploration of the 2.5D technique through the use of Motion Graphics using static imagery and dynamic camera movement within 3D space. This exploration involves assessing development of the cut-scene through use of Cinema 4D and After Effects. Collaboration with game developers, gamers, concept artists, animators, CGI artists, and graphic and motion designers, provides insight into industry experience and knowledge that further develops the research and analysis of motion graphics within video game cut-scenes.en
dc.formatPDFen
dc.language.isoenen
dc.titleThe use of motion graphics within video game cut-scenesen
dc.typeMasters (taught)en
dc.publisher.institutionLetterkenny Institute of Technologyen
dc.rights.accessCreative Commonsen
dc.subject.departmentDesignen
dc.subject.keywordMotion picturesen
dc.subject.keywordVideogamesen


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