The integration of motion graphics within contemporary theatrical performances
Abstract
The purpose of this research is to investigate the potential use of motion graphics
within live theatrical performances. The paper explores the use of motion graphics as
digital content in theatre, to enhance the experience. This research examines this
through historical reference and the live practice of a theatrical production ‘Artaud’.
The research aims to introduce spectacle and visual narrative to stimulate a visually
aware audience, as audiences today are already visually aware with the various visual
media available in today’s society. The introduction of spectacle and visual narrative
is investigated through the multi-discipline environment of theatre, while exploring
how a motion designer fits into that environment. This work also looks at digital
technology and the practices involved in the design process. The aim of the work is to
prove that motion graphics has a role in theatrical productions, by enhancing the
performance through the discipline of motion graphics, to introduce visual stimuli to
the live experience. Additionally this work will research the historical pattern of
motion graphics in theatre, by understanding the origins of motion graphics it is easier
to understand the potential of motion graphics today.
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