Browsing School of Science LYIT by Subject "Computer animation"
Now showing items 1-2 of 2
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Automated real-time animation
(Letterkenny Institute of Technology, 2008)Producing animation for the computer game/entertainment industry is a time- consuming, difficult process. One approach to maximizing the utility of previously animated sequences is to blend and warp pre-existing sequences ... -
Prose warping for realtime animation
(Letterkenny Institute of Technology, 2007)3D computer games with animated characters are restricted to the animations provided by an animator. This thesis explores a method for having a character perform different animations using only simple base animations ...