Business & Humanities ITC: Recent submissions
Now showing items 41-60 of 60
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Understanding the layers of a market-oriented organisational culture
(Sciendo, 2018)Organisations with market-oriented cultures outperform other organisations. Thus, the creation of such a culture is paramount. This paper details how distinct layers of an organisation’s culture can in combination influence ... -
Developing educational screencasts: A practitioner’s perspective
(Information Science Reference, 2010)YouTube to iTunes, company to college websites, there is a seemingly exponential explosion in creating screencasts. A screencast is a digital recording of computer screen activity, often with an audio commentary. Short and ... -
“Tweet tweet”: Evaluating applied social care student opinions of engaging through Twitter with contemporary research and debate
(Irish Learning Technology Association, 2019)When developing engaging pedagogical approaches underpinned by the effective use of technology, having students engage with academic material while on social media presents itself as a worthwhile area of investigation. ... -
An investigation of students' experiences of using virtual learning environments: implications for academic professional development.
(EDIN, 2011)Introduction Because virtual learning environments (VLEs) are amongst the most widely adopted technologies in higher education, and to justify the widespread investment in VLE technology, it is important to study patterns ... -
Design as a catalyst for innovation in Irish industry. Evolution of the Irish innovation voucher initiative within Design+ Technology Gateway
(Taylor & Francis, 2019)Innovation has been identified as a key driver for rebuilding the Irish economy. Design has been recognised as a strategic tool in delivering innovation. The difficulty is in understanding how designers utilise this ... -
Electronic and audio feedback: Student engagement and perception
(Universidad del País Vasco / Euskal Herriko Unibertsitatea, 2019)This paper presents the results of a pilot project on the use of electronic and audio feedback, exploring student engagement and perceptions. The purpose of the project was to find a way to encourage and motivate students ... -
Assessing for learning and quantitative literacy on a first year business quantitative techniques module
(Institute of Technology Carlow, 2010)This project initially set out to support student learning in a first year business quantitative techniques subject through the development of online formative tests for each topic, with integrated feedback and multimedia ... -
Teachers as learners: Exploring the impact of accredited professional development on learning and assessment in Irish higher education
(All Ireland Society for Higher Education (AISHE), 2017)The works presented in this volume exemplify the practice of assessment explored through accredited professional development (APD) across Ireland and the impact this has had on individual lecturers, students, modules and ... -
The open dataset on students’ perceptions of virtual learning environments in Ireland: Collaborating to listen to the student voice
(John Wiley & Sons, 2015)The Irish inter‐institutional virtual learning environments (VLEs) open dataset stems from ongoing work with a rolling longitudinal survey of students’ usage of VLEs which has been ongoing in 12 higher education institutions ... -
Exploring lecturer engagement with the VLE: Findings from a multi-college staff survey
(Irish Learning Technology Association, 2018)Virtual Learning Environments (VLEs) are important infrastructure and digital educational spaces that are widely used. The lecturers’ voices on VLEs and their use were not adequately captured in the #VLEIreland project. ... -
Engaging students through the VLE: Comparing like with like using the #VLEIreland student survey
(Irish Learning Technology Association, 2018)Virtual learning environments (VLEs) provide the core infrastructure for the digital learning experiences for many students in Irish and international higher education institutions. Hence the student experience and voice ... -
Ubiquitous mobile use: Student perspectives on using the VLE on their phone
(Irish Learning Technology Association, 2018)With the rapid increase in the use of smart phones (and other mobile devices), students in Irish and international higher education institutions are increasingly accessing virtual learning environments (VLEs) using their ... -
Using classroom response systems to foster students' active engagement with statistics
(Consortium for the Advancement of Undergraduate Statistics Education, 2018)Classroom response systems (CRS) enable quick fun interventions that engage students in active learning. Students generally are enthusiastic, enjoying the participation and interactions. More broadly CRS can be used to ... -
Regional earning disparities and the speed of transition: Evidence from Poland 1994–1997
(Springer, 2012)In the early days of transition Poland hosted regional earning disparities. Low levels of worker and firm mobility allow us to threat regions as local labor markets. Wage behavior is modeled in regional labor markets as ... -
A design research framework to inform policy in Irish higher education
(Iterations, 2015)The landscape of higher education in Ireland is changing. In 2011, the National Strategy for Higher Education to 2030 was launched providing a blueprint for its future development. Part of this ongoing process will see the ... -
Learning in practice: Interview with Mathew Bates, Design Director, Design Partners
(Iterations, 2016)This article forms part of a Master’s Degree by research entitled ‘The Role of Practice Oriented Learning in Design & Creativity in an Irish Technological University'. -
Older adults and self-service banking: A user centred study into the behaviour of older adults interacting with automated teller machines, collected and synthesised using visual research methods
(Iterations, 2017)Older adults and self-service banking: a user centred study into the behaviour of older adults interacting with automated teller machines, collected and synthesised using visual research methods. -
Design history: Culture and contexts
(Iterations, 2015)Design in it’s widest definition, does not exist within it’s own paradigm. Many things affect design and it’s outcomes. Specific design disciplines influence, and are influenced by other creative areas and also by wider ... -
Talent on demand? Talent management in the German and Irish subsidiaries of a US multinational corporation
(Emerald Publishing Limited, 2010)Purpose – As the interest in talent management (TM) gathers momentum, this paper aims to unravel how talent is managed in multinational corporations, what factors mediate the talent management process and what computerised ... -
Ensuring rigor in qualitative data analysis: A design research approach to coding combining NVivo with traditional material methods
(SAGE Publications, 2018)Deep and insightful interactions with the data are a prerequisite for qualitative data interpretation, in particular, in the generation of grounded theory. The researcher must also employ imaginative insight as they attempt ...