Now showing items 41-46 of 46

    • Application of Immersive technologies for education: state of the art. 

      Kovács, Péter Tamás; Murray, Niall; Rozinaj, Gregor; Sulema, Yevgeniya; Rybárová, Renata (IEEE, 2015)
      Existing multimedia systems used in education mostly address only two senses by using two communication channels (visual and audio) of the five human senses (sight, hearing, taste, smell, and touch), limiting the potential ...
    • PIoT: Programmable IoT using Information Centric Networking. 

      Ye, Yuhang; Qiao, Yuansong; Lee, Brian; Murray, Niall (IEEE, 2016)
      The Internet of Things (IoT) places significant demands on network infrastructure in order to process data captured by ubiquitous sensor devices. One existing technique to support this sensor data processing involves ...
    • An evaluation of heart rate and electrodermal activity as an objective QoE evaluation method for immersive virtual reality environments. 

      Egan, Darragh; Brennan, Sean; Barrett, John; Qiao, Yuansong; Timmerer, Christian; Murray, Niall (IEEE, 2016)
      Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware ...
    • The influence of human factors on olfaction based mulsemedia quality of experience. 

      Murray, Niall; Lee, Brian; Qiao, Yuansong; Muntean, Gabriel-Miro (IEEE, 2016)
      With the aim to enrich users’ perceived multimedia experience, the authors present the results of an empirical study which looked at user perception of olfaction based mulsemedia. The goal is to evaluate the influence ...
    • Subjective evaluation of an olfaction enhanced immersive virtual reality environment. 

      Egan, Darragh; Keighery, Conor; Barrett, John; Qiao, Yuansong; Timmerer, Christian; Murray, Niall (ACM, 2017-10)
      Recent1 research efforts have reported findings on user Quality of Experience (QoE) of immersive virtual reality (VR) experiences. Truly immersive multimedia experiences also include multisensory components such as ...
    • Fall detection system by machine learning framework for public health. 

      Rodrigues, Thiago Braga; Salgado, Débora Pereira; Cordeiro, Mauricio C.; Osterwald, Katja M.; Filho, Teodiano F. B.; de Lucena Jr., Vicente M.; Naves, Eduardo Lázaro Martins; Murray, Niall (Elsevier, 2018-11)
      The elderly population is growing every year in Brazil. Consequently, health risks in elderly is a concern for public health system. During the aging process, the mobility is affected, and falls are more frequent causing ...