dc.contributor.author | Hynes, Eoghan | |
dc.contributor.author | Flynn, Ronan | |
dc.contributor.author | Lee, Brian | |
dc.contributor.author | Murray, Niall | |
dc.date.accessioned | 2019-12-18T14:55:11Z | |
dc.date.available | 2019-12-18T14:55:11Z | |
dc.date.copyright | 2019 | |
dc.date.issued | 2019-11-18 | |
dc.identifier.citation | Hynes, E., Flynn, R., Lee, B., Murray, N. (2019). A quality of experience evaluation comparing augmented reality and paper based instruction for complex task assistance.Multimedia Signal Processing (MMSP), 2019 IEEE 21st International Workshop on. 1-6. | en_US |
dc.identifier.other | Conferences - Electronics and Software Engineering - AIT | en_US |
dc.identifier.uri | http://research.thea.ie/handle/20.500.12065/2937 | |
dc.description.abstract | Augmented reality (AR) can support a user in
performing an expert task by overlaying real world objects with
the domain specific information required to complete the task.
Understanding how users can process and use such information
is very important for informing the design of AR technologies
and applications. In this paper, the results of a quality of
experience (QoE) evaluation of an AR application for the task
of solving a Rubik’s Cube are presented. The Rubik’s Cube was
selected based on its familiarity and the expertise needed to solve
it unaided. An empirical approach was taken to identify the QoE
features that affect the usability and utility of an AR headmounted
display (HMD) compared with paper-based
instruction. The QoE evaluation methodology involved the
capture and analysis of implicit and explicit QoE metrics. The
utility (in terms of performance) of each mode of instruction was
objectively measured using: (a) cube completion success rates;
and (b) time-to-completion. The implicit metrics of
electrodermal activity (EDA), skin temperature, heart rate and
the novel use of facial action units (AUs) were recorded to infer
emotional state during the task completion. Finally, with respect
to explicit metrics, the test subjects completed a Likert scale
questionnaire post the experience to subjectively report QoE as
well as a self-assessment manikin (SAM) questionnaire to selfreport
emotional state upon task completion. The results show
that AR yielded higher success rates and significantly lower
time-to-completion rates. The AR group explicitly reported
higher levels of positive valance (affective state) than the paperbased
group. The physiological data showed that the AR group
were less stressed (via EDA) than the paper-based group.
Finally, analysis of the AU data reflected a greater than chance
(total: 21.85%) accuracy when predicting affective state based
on SAM questionnaires as ground-truth. | en_US |
dc.format | PDF | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEEXplore | en_US |
dc.relation.ispartof | 2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP) | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Ireland | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ie/ | * |
dc.subject | Quality of experience | en_US |
dc.subject | Augmented reality | en_US |
dc.subject | Facial action units | en_US |
dc.subject | Self-assessment manakin | en_US |
dc.subject | Arousal | en_US |
dc.subject | Violence | en_US |
dc.title | A quality of experience evaluation comparing augmented reality and paper based instruction for complex task assistance. | en_US |
dc.type | Other | en_US |
dc.description.peerreview | yes | en_US |
dc.identifier.conference | 2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP). September 27-29. Kuala Lumpur | |
dc.identifier.orcid | https://orcid.org/0000-0002-0638-547X | |
dc.identifier.orcid | https://orcid.org/0000-0002-6475-005X | |
dc.identifier.orcid | https://orcid.org/0000-0002-8475-4074 | |
dc.identifier.orcid | https://orcid.org/0000-0002-5919-0596 | |
dc.rights.access | Open Access | en_US |
dc.subject.department | Faculty of Engineering & Informatics | en_US |