Quality of experience of virtual reality in industry 4.0.
Abstract
VR (Virtual Reality) is still a largely novel form of multimedia which has largely been confined to the area of entertainment. As a technology that allows one to freely explore and interact with virtual environments much akin to the real world, it has much more potential for use in areas beyond this. The purpose of the research I am currently conducting is to investigate the Quality of Experience a user may have when using this technology in an industrial domain. Quality of Experience (QoE) refers to a mixed
qualitative/quantitative measure of a users enjoyment derived from using some service or application, in this case VR. In this way we can investigate the viability of a technologies use cases in an area while also considering user centric factors such as engagement, ease of use and comfort. In this body of research we are currently aiming to evaluate the impact that network latency would have on a users QoE when attempting to operate a virtual representation of some industrial apparatus.
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