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dc.contributor.authorKeighrey, Conor
dc.contributor.authorFlynn, Ronan
dc.contributor.authorMurray, Siobhan
dc.contributor.authorMurray, Niall
dc.date.accessioned2020-04-01T09:47:37Z
dc.date.available2020-04-01T09:47:37Z
dc.date.copyright2019
dc.date.issued2020-03
dc.identifier.citationKeighrey, C., Flynn, R., Murray, S., Murray, N. (2020). A physiology-based QoE comparison of interactive augmented reality and tablet-based applications. IEEE Transactions on Multimedia. March. Early Access Article.en_US
dc.identifier.issn1941-0077
dc.identifier.otherArticles - Software Research Institute AITen_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3076
dc.description.abstractThe availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, academia and industry are now exploring applications in other domains such as health, learning and training. Key to the success of these new multimedia experiences is the understanding of a user’s perceived quality of experience (QoE). Subjective user ratings have been the primary mechanism to capture insights into a user’s experience. Such ratings have generally been captured post experience and reflected using a mean opinion score (MOS). However, user perception is multifactorial and subjective ratings alone do not express the true measure of an experience. As a result, recent efforts to capture QoE have included exploring the use of implicit metrics (e.g. physiological measures). This article presents the results of an experimental QoE evaluation and comparison of immersive applications delivered across three multimedia platforms. The platforms compared were augmented reality, tablet and virtual reality. The QoE methodology employed considered explicit (post-test questionnaire) and implicit (heart rate and electrodermal activity) assessment methods. The results indicate comparatively higher levels of QoE for users of the augmented reality and tablet platforms.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.publisherIEEE Xploreen_US
dc.relation.ispartofIEEE Transactions on Multimediaen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ie/*
dc.subjectQuality of experienceen_US
dc.subjectAugmented realityen_US
dc.subjectVirtual realityen_US
dc.subjectPhysiologicalen_US
dc.subjectSpeech language pathologyen_US
dc.subjectAphasiaen_US
dc.titleA physiology-based QoE comparison of interactive augmented reality and tablet-based applications.en_US
dc.typeArticleen_US
dc.contributor.grantnoGOIPG/2018/1314en_US
dc.contributor.sponsorIrish Research Council - Government of Ireland Postgraduate Scholarshipen_US
dc.description.peerreviewyesen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-3612-0413
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005X
dc.identifier.orcidhttps://orcid.org/0000-0002-5919-0596
dc.rights.accessOpen Accessen_US
dc.subject.departmentSoftware Research Instituteen_US


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Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland