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dc.contributor.authorConcannon, David
dc.contributor.authorFlynn, Ronan
dc.contributor.authorMurray, Niall
dc.date.accessioned2020-04-16T11:26:37Z
dc.date.available2020-04-16T11:26:37Z
dc.date.copyright2019
dc.date.issued2019-06
dc.identifier.citationConcannon, D., Flynn, R., Murray, N. (2019). A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications. Paper in MMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems. Amherst, Massachusetts, June 2019 Pages 10–12. https://doi.org/10.1145/3304113.3326119en_US
dc.identifier.isbn9781450362993
dc.identifier.otherConferences - Software Research Institute - AITen_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3096
dc.description.abstractTeleoperation applications are designed to assist humans in operating complex mechanical systems. Interfaces to teleoperation systems have always been challenging. Recently the potential of virtual reality (VR) has been a topic of interest, particularly with the availability of head mounted displays and interaction controller devices. As a result, research into the viability of VR as a technology to support remote operation and improved human machine interaction has emerged. It is assumed that VR will offer a user more immersive and natural experiences when operating a virtual representation of a mechanical system. To achieve this, there are a number of research challenges that need to be addressed. In this short paper, we introduce and discuss key challenges for VRbased teleoperation systems. Since the key focus of our work is understand user quality of experience (QoE) of VR-based teleoperation applications, the design and implementation of an implicit and explicit QoE Evaluation system is presented.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.publisherACMen_US
dc.relation.ispartofMMVE '19: Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systemsen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ie/*
dc.subjectQuality of experienceen_US
dc.subjectVirtual realityen_US
dc.subjectNetworksen_US
dc.subjectNetwork delayen_US
dc.subjectRemote operationen_US
dc.subjectCyber physical systemsen_US
dc.subjectPhysiological metricsen_US
dc.titleA quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications.en_US
dc.typeArticleen_US
dc.description.peerreviewyesen_US
dc.identifier.conferenceMMSys '19: 10th ACM Multimedia Systems Conference, Amherst, Massachusetts June, 2019
dc.identifier.doidoi.org/10.1145/3304113.3326119
dc.identifier.orcidhttps://orcid.org/0000-0001-9055-5592
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005X
dc.identifier.orcidhttps://orcid.org/0000-0002-5919-0596
dc.rights.accessOpen Accessen_US
dc.subject.departmentSoftware Research Instituteen_US


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Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland