dc.contributor.author | Moraes, Adrielle Nazar | |
dc.contributor.author | Murray, Niall | |
dc.contributor.author | Bhattacharya, Abhishek | |
dc.date.accessioned | 2020-07-09T08:21:44Z | |
dc.date.available | 2020-07-09T08:21:44Z | |
dc.date.copyright | 2019 | |
dc.date.issued | 2019 | |
dc.identifier.citation | Moraes, Adrielle Nazar, Murray, Niall, Flynn, Ronan, Bhattacharya, A. (2019). A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability. [Poster]. Athlone Institute of Technology, 2019. Exhibited at AIT Research Day. | en_US |
dc.identifier.other | Other - Faculty of Engineering & Informatics AIT | en_US |
dc.identifier.uri | http://research.thea.ie/handle/20.500.12065/3331 | |
dc.description.abstract | In recent years, virtual reality (VR) technology has proven to be a
powerful tool to create immersive environments with high quality visual
and auditory experiences. Moreover, it can be used as an effective
application to perform and design sound localization tasks [1]. Hence,
it is possible to apply 3D audio technologies within many contexts in
order to evaluate and measure sound localization abilities. Within this
context, many companies seek new methodologies to increase the
quality of spatial, specially the gaming industry [2]. Furthermore, given
the fact that humans are able to learn how to accurately and precisely
perform sound localization with given sound cues [3], the advance of
most existing methodologies can optimize the current diagnosis and
intervention techniques for people with hearing processing disorders
like Central Auditory Processing Disorder (CAPD). People who suffer
with this condition, even without hearing issues, are incapable to
process sounds properly, which may be stressful and frustrating to
accomplish tasks with complex sounds [4]. Consequently, the
assessment of the Quality of Experience (QoE) of spatial sound
localization applications is an important topic regarding the crucial role
that this skill plays during the performance of basic tasks such as
driving, listening to music, or keeping a conversation in a noisy
environment. The development of a new application within the QoE
perspective can contribute regarding the relationship between QoE
factors in respect with the classic methodologies recent years, virtual reality (VR) technology has proven to be a
powerful tool to create immersive environments with high quality visual
and auditory experiences. Moreover, it can be used as an effective
application to perform and design sound localization tasks [1]. Hence,
it is possible to apply 3D audio technologies within many contexts in
order to evaluate and measure sound localization abilities. Within this
context, many companies seek new methodologies to increase the
quality of spatial, specially the gaming industry [2]. Furthermore, given
the fact that humans are able to learn how to accurately and precisely
perform sound localization with given sound cues [3], the advance of
most existing methodologies can optimize the current diagnosis and
intervention techniques for people with hearing processing disorders
like Central Auditory Processing Disorder (CAPD). People who suffer
with this condition, even without hearing issues, are incapable to
process sounds properly, which may be stressful and frustrating to
accomplish tasks with complex sounds [4]. Consequently, the
assessment of the Quality of Experience (QoE) of spatial sound
localization applications is an important topic regarding the crucial role
that this skill plays during the performance of basic tasks such as
driving, listening to music, or keeping a conversation in a noisy
environment. The development of a new application within the QoE
perspective can contribute regarding the relationship between QoE
factors in respect with the classic methodologies, user interaction with the system,
and context influencing factors. | en_US |
dc.format | PDF | en_US |
dc.language.iso | en | en_US |
dc.publisher | Athlone Institute of Technology | en_US |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Ireland | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ie/ | * |
dc.subject | Virtual reality | en_US |
dc.subject | Spatial auditory ability | en_US |
dc.subject | Quality of experience | en_US |
dc.title | A quality of experience evaluation of an immersive virtual reality application developed to assess spatial auditory ability. | en_US |
dc.type | Other | en_US |
dc.contributor.grantno | 13/RC/2106 | en_US |
dc.contributor.sponsor | Science Foundation Ireland and ADAPT Centre. European Regional Development Fund | en_US |
dc.identifier.orcid | https://orcid.org/0000-0003-2539-3747 | |
dc.identifier.orcid | https://orcid.org/0000-0003-2539-3747 | |
dc.identifier.orcid | https://orcid.org/0000-0003-2539-3747 | |
dc.identifier.orcid | https://orcid.org/0000-0002-6475-005X | |
dc.identifier.orcid | https://orcid.org/0000-0002-6475-005X | |
dc.rights.access | Open Access | en_US |
dc.subject.department | Faculty of Engineering & Informatics AIT | en_US |