Abstract
At the early stages of adoption, Autonomous Vehicles (AVs) with high automation (SAE level 4 and 5) will share the streets with other road users (i.e. pedestrians, human-driven vehicles, cyclists, etc.) and depend on current infrastructure with its irregularities (i.e. unmarked roads) [1]. These challenges demand testing AVs in computational simulated environments and investigating how users interact with these systems.
The immersion delivered by simulations may influence the user’s perceived QoE [2]. In this context, this work promotes a VR autonomous driving experience in a street in Athlone, Ireland, using two different formats: firstly, photogrammetry to provide realistic 3D content and secondly a non-photorealistic environment. This system was built to investigate the impact of graphics quality on immersion levels and perceived QoE.