dc.contributor.author | Moraes, Adrielle Nazar | |
dc.contributor.author | Flynn, Ronan | |
dc.contributor.author | Murray, Niall | |
dc.date.accessioned | 2020-11-24T11:32:10Z | |
dc.date.available | 2020-11-24T11:32:10Z | |
dc.date.copyright | 2020 | |
dc.date.issued | 2020-06 | |
dc.identifier.citation | Moraes, A.N., Flynn, R., Murray, N. (2020). Evaluating the user in a sound localisation task in a virtual reality application. Presented at AIT Poster Presentation Seminar June 2020 | en_US |
dc.identifier.uri | http://research.thea.ie/handle/20.500.12065/3496 | |
dc.description.abstract | Virtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability and flexibility. Although a lot of the discussion on VR has focused on the visual aspect of the experience, but audio also plays a decisive role in terms of user immersion [2]. With the advancement of audio technologies, it is possible to render and spatialise audio with a high level of quality, matching human resolution to discriminate sounds in terms of depth, elevation and lateralisation [3]. Spatialised audio is very important in industries like gaming and for communication tasks, and in environments that require humans to constantly give attention to a specific sound in space [4][5][6]. In this paper, an immersive VR spatial audio application is presented. It enables us to evaluate the ability of users to specify or localise the source of a sound. An integrated sensing system continuously collects relevant data from the user in order to fully understand how to quantify and evaluate spatial auditory skills from a quality of experience (QoE) perspective. QoE gives insight into a user’s state and behaviour. To perform a detailed QoE evaluation of the listening task, implicit and explicit metrics were collected from the user. Data collected from this QoE evaluation gives an insight into a user’s abilities to localise sound sources in VR, and also provides information on behaviour and effort (workload) in performing the task. | en_US |
dc.format | PDF | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Athlone Institute of Technology | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | QoE - Quality of experience | en_US |
dc.subject | Spatial audio | en_US |
dc.subject | CAPD | en_US |
dc.subject | Sound localisation | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Evaluating the user in a sound localisation task in a virtual reality application. [Poster] | en_US |
dc.type | info:eu-repo/semantics/other | en_US |
dc.contributor.affiliation | Athlone Institute of Technology | en_US |
dc.contributor.sponsor | Science Foundation Ireland (SCI) | en_US |
dc.identifier.orcid | https://orcid.org/0000-0003-2539-3747 | en_US |
dc.identifier.orcid | https://orcid.org/0000-0002-6475-005X | en_US |
dc.identifier.orcid | https://orcid.org/0000-0002-5919-0596 | en_US |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | en_US |
dc.subject.department | Faculty of Engineering & Informatics AIT | en_US |
dc.type.version | info:eu-repo/semantics/publishedVersion | en_US |