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dc.contributor.authorMoraes, Adrielle Nazar
dc.contributor.authorFlynn, Ronan
dc.contributor.authorMurray, Niall
dc.date.accessioned2020-11-24T11:32:10Z
dc.date.available2020-11-24T11:32:10Z
dc.date.copyright2020
dc.date.issued2020-06
dc.identifier.citationMoraes, A.N., Flynn, R., Murray, N. (2020). Evaluating the user in a sound localisation task in a virtual reality application. Presented at AIT Poster Presentation Seminar June 2020en_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3496
dc.description.abstractVirtual reality technology is fast becoming the accepted platform for delivering high quality immersive audio-visual experiences [1]. It has the potential to enable truly personalised experiences due to its adaptability and flexibility. Although a lot of the discussion on VR has focused on the visual aspect of the experience, but audio also plays a decisive role in terms of user immersion [2]. With the advancement of audio technologies, it is possible to render and spatialise audio with a high level of quality, matching human resolution to discriminate sounds in terms of depth, elevation and lateralisation [3]. Spatialised audio is very important in industries like gaming and for communication tasks, and in environments that require humans to constantly give attention to a specific sound in space [4][5][6]. In this paper, an immersive VR spatial audio application is presented. It enables us to evaluate the ability of users to specify or localise the source of a sound. An integrated sensing system continuously collects relevant data from the user in order to fully understand how to quantify and evaluate spatial auditory skills from a quality of experience (QoE) perspective. QoE gives insight into a user’s state and behaviour. To perform a detailed QoE evaluation of the listening task, implicit and explicit metrics were collected from the user. Data collected from this QoE evaluation gives an insight into a user’s abilities to localise sound sources in VR, and also provides information on behaviour and effort (workload) in performing the task.en_US
dc.formatPDFen_US
dc.language.isoengen_US
dc.publisherAthlone Institute of Technologyen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectQoE - Quality of experienceen_US
dc.subjectSpatial audioen_US
dc.subjectCAPDen_US
dc.subjectSound localisationen_US
dc.subjectVirtual realityen_US
dc.titleEvaluating the user in a sound localisation task in a virtual reality application. [Poster]en_US
dc.typeinfo:eu-repo/semantics/otheren_US
dc.contributor.affiliationAthlone Institute of Technologyen_US
dc.contributor.sponsorScience Foundation Ireland (SCI)en_US
dc.identifier.orcidhttps://orcid.org/0000-0003-2539-3747en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005Xen_US
dc.identifier.orcidhttps://orcid.org/0000-0002-5919-0596en_US
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessen_US
dc.subject.departmentFaculty of Engineering & Informatics AITen_US
dc.type.versioninfo:eu-repo/semantics/publishedVersionen_US


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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International