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dc.contributor.authorGomes, Guilherme Daniel
dc.contributor.authorFlynn, Ronan
dc.contributor.authorMurray, Niall
dc.date.accessioned2021-09-13T14:02:27Z
dc.date.available2021-09-13T14:02:27Z
dc.date.copyright2021
dc.date.issued2021-06-30
dc.identifier.citationGomes, G.D., Flynn, R., and Murray, N.(2021) A crowdsourcing-based QoE evaluation of an Immersive VR autonomous driving experience”," 2021 13th International Conference on Quality of Multimedia Experience (QoMEX),, pp. 25-30, doi: 10.1109/QoMEX51781.2021.9465390.en_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3673
dc.description.abstractDue to COVID-19, crowdsourcing has gained momentum as an alternative methodology for continuing research and for Quality of Experience (QoE) assessment. Employing this approach, we remotely evaluated the user perceived QoE of two different visual rendering formats as part of an Autonomous Vehicles (AVs) simulation. The aim was to investigate the participant’s QoE when testing AV technology in distinct visual rendering qualities (lowpoly vs high-poly) of an online streamed 360° car riding experience. In addition, a scoring model based on the expected reliability of each level of the remote assessment was designed. Findings suggest that the consumer’s preferences towards the adoption of AV technology is highly determined by the system and human effects on Influence Factors (IFs). Moreover, the adequacy of reliability into a mathematical model is highlighted as a potential turning point for QoE assessment, by carrying out the evaluation tasks from the laboratory environment into the internet, particularly relevant in pandemic times.en_US
dc.formatPDFen_US
dc.language.isoengen_US
dc.publisherIEEEen_US
dc.relation.ispartof2021 13th International Conference on Quality of Multimedia Experience (QoMEX)en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectQuality of experienceen_US
dc.subjectCrowdsourcingen_US
dc.subjectAutonomous vehiclesen_US
dc.subjectVirtual realityen_US
dc.subjectCOVID-19en_US
dc.subjectVisual qualityen_US
dc.subjectPhotogrammetryen_US
dc.titleA crowdsourcing-based QoE evaluation of an immersive VR autonomous driving experienceen_US
dc.conference.date2021-06-14
dc.conference.locationMontreal, QC, Canadaen_US
dc.contributor.affiliationAthlone Institute of Technologyen_US
dc.description.peerreviewyesen_US
dc.identifier.doi10.1109/QoMEX51781.2021.9465390.en_US
dc.identifier.orcidhttps://orcid.org/ 0000-0002-0989-3621en_US
dc.identifier.orcidhttps://orcid.org/ 0000-0002-6475-005Xen_US
dc.identifier.orcidhttps://orcid.org/ 0000-0002-5919-0596en_US
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessen_US
dc.subject.departmentSoftware Research Institute AITen_US
dc.type.versioninfo:eu-repo/semantics/acceptedVersionen_US


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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International