dc.contributor.author | Slattery, Eadaoin J. | |
dc.contributor.author | Butler, Deirdre | |
dc.contributor.author | Marshall, Kevin | |
dc.contributor.author | Barrett, Michael | |
dc.contributor.author | Hyland, Neeve | |
dc.contributor.author | O'Leary, Michael | |
dc.contributor.author | McAvinue, Laura P. | |
dc.date.accessioned | 2024-10-07T10:51:20Z | |
dc.date.available | 2024-10-07T10:51:20Z | |
dc.date.copyright | 2024 | |
dc.date.issued | 2024-09-02 | |
dc.identifier.citation | Slattery, E. J., Butler, D., Marshall, K., Barrett, M., Hyland, N., O’Leary, M. and McAvinue, L. P. (2024) Effectiveness of a minecraft education intervention for improving spatial thinking in primary school children: A mixed methods two-level cluster randomised trial. Learning and Instruction, 94(102003). https://doi.org/10.1016/j.learninstruc.2024.102003 | en_US |
dc.identifier.uri | https://research.thea.ie/handle/20.500.12065/4834 | |
dc.description.abstract | Background: Spatial thinking plays a crucial role in STEM success. Minecraft Education, a digital game-based learning platform, provides opportunities for developing students’ spatial thinking while supporting curricular content.
Aim: This study evaluated the effectiveness of a Minecraft Education intervention, integrated into the curriculum, in improving spatial thinking and creativity.
Sample: Fifth and sixth year primary school students (Mage = 11.53, SDage = 0.58) and their teachers.
Methods: The study used a mixed-methods, two-level cluster randomised-controlled trial design. Thirty-two classes (N = 885 students) were randomly assigned to the intervention or education-as-usual control group. Assessments of spatial thinking and creativity were completed at pre-test, post-test and 6-week follow up. Teacher interviews were conducted to understand their experiences of the intervention.
Results: While no overall intervention-related improvements in spatial thinking were found, subgroup analyses revealed that 5th year demonstrated improved spatial thinking compared to 6th year at post-test. This may be attributable to 5th year students’ higher levels of engagement in the intervention. Unexpectedly, creativity scores were higher in the control group at post-test. Qualitative interviews identified four themes: 1) Improving spatial thinking, 2) Improving creativity, 3) Engagement, and 4) Difficulties implementing the programme.
Conclusion: This study highlights the importance of increasing student engagement in spatial interventions to improve their spatial skills. Finally, the study suggests that sustained practice is required to maintain the benefits of spatial instruction/training. | en_US |
dc.format | PDF | en_US |
dc.publisher | Elsevier | en_US |
dc.rights | Attribution 3.0 United States | * |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/us/ | * |
dc.subject | Spatial thinking | en_US |
dc.subject | Creativity | en_US |
dc.subject | Minecraft Education | en_US |
dc.subject | Game-based learning | en_US |
dc.subject | Intervention | en_US |
dc.subject | Evaluation | en_US |
dc.title | Effectiveness of a minecraft education intervention for improving spatial thinking in primary school children: A mixed methods two-level cluster randomised trial | en_US |
dc.contributor.affiliation | Technological University of the Shannon Midlands Midwest, Limerick, Ireland | en_US |
dc.contributor.sponsor | Microsoft Education Ireland | en_US |
dc.description.peerreview | yes | en_US |
dc.identifier.doi | 10.1016/j.learninstruc.2024.102003 | en_US |
dc.identifier.orcid | https://orcid.org/0000-0002-5513-8635 | en_US |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | en_US |