Show simple item record

dc.contributor.authorSlattery, Eadaoin J.
dc.contributor.authorButler, Deirdre
dc.contributor.authorMarshall, Kevin
dc.contributor.authorBarrett, Michael
dc.contributor.authorHyland, Neeve
dc.contributor.authorO'Leary, Michael
dc.contributor.authorMcAvinue, Laura P.
dc.date.accessioned2024-10-07T10:51:20Z
dc.date.available2024-10-07T10:51:20Z
dc.date.copyright2024
dc.date.issued2024-09-02
dc.identifier.citationSlattery, E. J., Butler, D., Marshall, K., Barrett, M., Hyland, N., O’Leary, M. and McAvinue, L. P. (2024) Effectiveness of a minecraft education intervention for improving spatial thinking in primary school children: A mixed methods two-level cluster randomised trial. Learning and Instruction, 94(102003). https://doi.org/10.1016/j.learninstruc.2024.102003en_US
dc.identifier.urihttps://research.thea.ie/handle/20.500.12065/4834
dc.description.abstractBackground: Spatial thinking plays a crucial role in STEM success. Minecraft Education, a digital game-based learning platform, provides opportunities for developing students’ spatial thinking while supporting curricular content. Aim: This study evaluated the effectiveness of a Minecraft Education intervention, integrated into the curriculum, in improving spatial thinking and creativity. Sample: Fifth and sixth year primary school students (Mage = 11.53, SDage = 0.58) and their teachers. Methods: The study used a mixed-methods, two-level cluster randomised-controlled trial design. Thirty-two classes (N = 885 students) were randomly assigned to the intervention or education-as-usual control group. Assessments of spatial thinking and creativity were completed at pre-test, post-test and 6-week follow up. Teacher interviews were conducted to understand their experiences of the intervention. Results: While no overall intervention-related improvements in spatial thinking were found, subgroup analyses revealed that 5th year demonstrated improved spatial thinking compared to 6th year at post-test. This may be attributable to 5th year students’ higher levels of engagement in the intervention. Unexpectedly, creativity scores were higher in the control group at post-test. Qualitative interviews identified four themes: 1) Improving spatial thinking, 2) Improving creativity, 3) Engagement, and 4) Difficulties implementing the programme. Conclusion: This study highlights the importance of increasing student engagement in spatial interventions to improve their spatial skills. Finally, the study suggests that sustained practice is required to maintain the benefits of spatial instruction/training.en_US
dc.formatPDFen_US
dc.publisherElsevieren_US
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectSpatial thinkingen_US
dc.subjectCreativityen_US
dc.subjectMinecraft Educationen_US
dc.subjectGame-based learningen_US
dc.subjectInterventionen_US
dc.subjectEvaluationen_US
dc.titleEffectiveness of a minecraft education intervention for improving spatial thinking in primary school children: A mixed methods two-level cluster randomised trialen_US
dc.contributor.affiliationTechnological University of the Shannon Midlands Midwest, Limerick, Irelanden_US
dc.contributor.sponsorMicrosoft Education Irelanden_US
dc.description.peerreviewyesen_US
dc.identifier.doi10.1016/j.learninstruc.2024.102003en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-5513-8635en_US
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States