Browsing Conferences - Electronics, Computer & Software Engineering TUS:MM by Issue Date
Now showing items 1-20 of 25
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The benefits of using instructor-developed screencasts to support college students' learning of maths: insights from an Irish case study.
(EdTech, 2013-05)his article reports on a case study undertaken to explore college students’ views of the benefits of screencasts in enhancing their Maths learning experience at an Irish institute of technology. A total of 47 screencasts ... -
Identifying problematic mathematical topics and concepts for first year students.
(CETL-MSOR, 2015-09)There is ample evidence to support the fact that students transitioning from posts-primary to mathematics in higher education struggle with the requirement for an increased level of independent thinking and a move away ... -
Using technology to develop formative assessment resources for first year undergraduate modules.
(ICME, 2016-07)This project concerns the development of formative assessment techniques which aim to improve the teaching and learning experience of first year undergraduate mathematics modules. The work in our project has two main ... -
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)Virtual reality (VR)1and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ... -
Speech intelligibility and quality: a comparative study of speech enhancement algorithms.
(IEEE, 2017-07)Mobile devices are widely used today for speech communication. The environments in which these devices are used are widely varied and often the level of background noise in the speaker's environment can be significant. The ... -
Continuous affect prediction using eye gaze and speech.
(IEEE, 2017-12)Affective computing research traditionally focused on labeling a person's emotion as one of a discrete number of classes e.g. happy or sad. In recent times, more attention has been given to continuous affect prediction ... -
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ... -
Ability levels, implicit theories of intelligence, cognitive load, and fluid intelligence: an exploration into the correlation between spatial ability and STEM education.
(ResearchED, 2018-03-10)Decades of empirical evidence demonstrates the correlation between spatial ability and STEM education. However, a causal relationship is yet to be confirmed. This talk will present empirical data concerning this relationship ... -
Implicit theories of intelligence in STEM education: perspectives through the lens of technology education students.
(Springer, 2019)The educational significance of eliciting students’ implicit theories of intelligence is well established with the majority of this work focussing on theories regarding entity and incremental beliefs. However, a second ... -
Investigating the use of spatial reasoning strategies in geometric problem solving.
(Springer, 2019)A core aim of contemporary science, technology, engineering, and mathematics (STEM) education is the development of robust problem-solving skills. This can be achieved by fostering both discipline knowledge expertise and ... -
The importance and usefulness of comparative judgement for education assessment.
(ResearchED, 2019-02)While comparative judgement has now been around for a number of years, it continues to be used in a variety of new ways and across multiple subjects. Jeffrey has specific experience using comparative judgement in design ... -
Engineering education research methods to determine conceptions of engineers and of engineering.
(EERN, 2019-05)Engineering education research has been categorised into the five research areas of ‘engineering epistemologies’, ‘engineering learning mechanisms’, ‘engineering learning systems’, engineering diversity and inclusiveness’, ... -
Investigating perceptions of intelligence as an approach to understanding female representation in technology and engineering education.
(TERG, 2019-06)Gender representation in technology and engineering education is generally not equitable with females being underrepresented in many areas (e.g. Sultan, Axell, & Hallström, 2018; Yoder, 2017). While there are many perspectives ... -
On the role of industry contact on the motivation and professional development of engineering students.
(Frontiers in Education, 2019-10)This full research paper aims to investigate the nature of industry-related activities engineering students encounter at a Swedish university, as well as the impact these activities have on their motivation to study ... -
A flow based architecture for efficient distribution of vehicular information in smart cities
(IEEE, 2019-10-22)The Introduction of the Internet of Things has made the vision of “Smart Cities” a very reachable goal. Aggregating data from a wealth of sensors throughout a city, with the aim of improving quality of life for its ... -
The effect of cybersickness of an immersive wheelchair simulator.
(Elsevier, 2019-11-07)A key challenge that Immersive applications have to overcome is cybersickness. Cybersickness is particularly prevalent in dynamic applications such as vehicles simulators. The work presented here aims to understand the ... -
Eye-based continuous affect prediction.
(IEEE Xplore, 2019-12)Eye-based information channels include the pupils, gaze, saccades, fixational movements, and numerous forms of eye opening and closure. Pupil size variation indicates cognitive load and emotion, while a person's gaze ... -
Speech, head, and eye-based cues for continuous affect prediction.
(IEEE Xplore, 2019-12)Continuous affect prediction involves the discrete time-continuous regression of affect dimensions. Researchers in this domain are currently embracing multimodal model input. This provides motivation for researchers to ... -
Evaluating the user in a sound localisation task in a virtual reality application.
(IEEE, 2020-05)Virtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive ... -
A QoE evaluation of an immersive virtual reality autonomous driving experience.
(IEEE, 2020-05-26)The driver/passenger role in autonomous driving experiences is an important subject that is concerned with how these systems will interact and communicate with the human stakeholder. Even though self-driving technologies ...