Conferences - Electronics, Computer & Software Engineering TUS:MM: Recent submissions
Now showing items 21-25 of 25
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The effect of cybersickness of an immersive wheelchair simulator.
(Elsevier, 2019-11-07)A key challenge that Immersive applications have to overcome is cybersickness. Cybersickness is particularly prevalent in dynamic applications such as vehicles simulators. The work presented here aims to understand the ... -
A QoE assessment method based on EDA, heart rate and EEG of a virtual reality assistive technology system.
(ACM, 2018)The1 key aim of various assistive technology (AT) systems is to augment an individual’s functioning whilst supporting an enhanced quality of life (QoL). In recent times, we have seen the emergence of Virtual Reality (VR) ... -
Comparing user QoE via physiological and interaction measurements of immersive AR and VR speech and language therapy applications.
(ACM, 2017)Virtual reality (VR)1and augmented reality (AR) applications are gaining significant attention in industry and academia as potential avenues to support truly immersive and interactive multimedia experiences. Understanding ... -
Investigating the use of spatial reasoning strategies in geometric problem solving.
(Springer, 2019)A core aim of contemporary science, technology, engineering, and mathematics (STEM) education is the development of robust problem-solving skills. This can be achieved by fostering both discipline knowledge expertise and ... -
Implicit theories of intelligence in STEM education: perspectives through the lens of technology education students.
(Springer, 2019)The educational significance of eliciting students’ implicit theories of intelligence is well established with the majority of this work focussing on theories regarding entity and incremental beliefs. However, a second ...