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dc.contributor.authorMoraes, Adrielle Nazar
dc.contributor.authorFlynn, Ronan
dc.contributor.authorHines, Andrew
dc.contributor.authorMurray, Niall
dc.date.accessioned2020-08-31T13:49:22Z
dc.date.available2020-08-31T13:49:22Z
dc.date.copyright2020
dc.date.issued2020-05
dc.identifier.citationMoraes, A.N., Flynn, R., Murray, N. (2020). Evaluating the user in a sound localisation task in a virtual reality application. In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). Athlone, Ireland: Athlone Institute of Technology, 26-28 May. [Virtual Conference]. doi: 10.1109/QoMEX48832.2020.9123136en_US
dc.identifier.otherOther - Faculty of Engineering & Informatics AITen_US
dc.identifier.urihttp://research.thea.ie/handle/20.500.12065/3350
dc.description.abstractVirtual reality (VR) has proven to be a powerful tool enabling the development of immersive multimedia experiences. Initially focused on entertainment, industry and academia have begun to adapt and develop immersive applications for the healthcare domain, with opportunities in terms of condition assessment, diagnosis and intervention. In the context of immersive applications, audio, and in particular spatial audio, plays an important role on the immersion level. In order to process this information, the auditory cortex uses spatial cues encoded in the sound to provide relevant information about the distance, intensity and direction of the sound source. However, many different types of listening disorders can affect this capability. One condition, central auditory processing disorder (CAPD), significantly affects a user's ability to discriminate between different sound sources. People who suffer with this condition, are incapable of processing sounds properly, which may be stressful and frustrating when doing tasks with complex sounds or in noisy environments. This can have a significant impact on a person's quality of life. In this paper, an immersive VR spatial audio application is presented. It enables us to evaluate the ability of users to specify or localise the source of a sound. An integrated sensing system continuously collects relevant data from the user in order to fully understand how to quantify and evaluate spatial auditory skills from a quality of experience (QoE) perspective. QoE gives insight into a user's state and behaviour. To perform a detailed QoE evaluation of the listening task, implicit and explicit metrics were collected from the user. These included: self-reporting questionnaires, localisation performance, and physiological metrics. Data collected from this QoE evaluation gives an insight into a user's abilities to localise sound sources in VR, and also provides information on behaviour and effort (workload) in performing the task.en_US
dc.formatPDFen_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.relation.ispartof2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX)en_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Ireland*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ie/*
dc.subjectQoEen_US
dc.subjectSpatial audioen_US
dc.subjectCAPDen_US
dc.subjectSound localisationen_US
dc.subjectVirtual realityen_US
dc.titleEvaluating the user in a sound localisation task in a virtual reality application.en_US
dc.typeOtheren_US
dc.description.peerreviewyesen_US
dc.identifier.conference2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). Athlone, Ireland: Athlone Institute of Technology, 26-28 May. [Virtual Conference].
dc.identifier.orcidhttps://orcid.org/0000-0003-2539-3747
dc.identifier.orcidhttps://orcid.org/0000-0002-6475-005X
dc.identifier.orcidhttps://orcid.org/0000-0002-5919-0596
dc.subject.departmentFaculty of Engineering & Informatics AITen_US


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Attribution-NonCommercial-NoDerivs 3.0 Ireland
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivs 3.0 Ireland