Exploring the use of immersive technologies to enhance the student experience
Date
2023-10-27Author
McGermott, Geraldine
Byrne, Assumpta
McLaughlin, Rory
O'Connor, Noelle
Griselain, Sandra
Metadata
Show full item recordAbstract
This paper reports on the initial phase of a National Forum funded Learning Enhancement Project (LEP), under
the Strategic Alignment of Teaching and Learning Enhancement (SATLE) funding stream. The purpose of the
LEP is to explore the use of immersive technologies such as Augmented Reality, Virtual Reality and 360
o
Learning in three key domain areas within one higher education institution in Ireland. While significant research
has been conducted into the use of these technologies in training and business contexts, the application and use
in higher education is still scarce. Radianti et al. (2020) suggest that while the use of virtual reality in higher
education is promising, it is still quite experimental and focuses more on performance and usability than
learning-oriented applications. Augmented Reality has been used in areas such as teacher education
(Sáez-López, 2020) and EFL (Arkhipova, 2022) but is also largely experimental. Together with Mixed Reality and
360-degree Learning, these technologies have the potential to offer students a more immersive learning
experience. Three domain areas are involved in this project: Online Learning; the university library; and the
academic discipline of Business Tourism. It is envisaged that based on their expertise and experience team
members will trial at least two of the immersive technologies with their students during the academic year
2023-2024. Engaging the students in the research will foster a partnership approach and provide an
understanding of how this new approach to learning benefits the students but will also reveal the challenges
associated with introducing new technologies
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