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dc.contributor.authorMcGermott, Geraldine
dc.contributor.authorByrne, Assumpta
dc.contributor.authorMcLaughlin, Rory
dc.contributor.authorO'Connor, Noelle
dc.contributor.authorGriselain, Sandra
dc.date.accessioned2023-11-07T10:48:52Z
dc.date.available2023-11-07T10:48:52Z
dc.date.copyright2023
dc.date.issued2023-10-27
dc.identifier.citationMc Dermott, G., Byrne, A., McLaughlin, R., O’Connor, N., Griselain, S. (2023). Exploring the Use of Immersive Technologies to Enhance the Student Experience.Ubiquity Proceedings, 3(1): 283-288. DOI: https://doi.org/10.5334/uproc.98en_US
dc.identifier.urihttps://research.thea.ie/handle/20.500.12065/4648
dc.description.abstractThis paper reports on the initial phase of a National Forum funded Learning Enhancement Project (LEP), under the Strategic Alignment of Teaching and Learning Enhancement (SATLE) funding stream. The purpose of the LEP is to explore the use of immersive technologies such as Augmented Reality, Virtual Reality and 360 o Learning in three key domain areas within one higher education institution in Ireland. While significant research has been conducted into the use of these technologies in training and business contexts, the application and use in higher education is still scarce. Radianti et al. (2020) suggest that while the use of virtual reality in higher education is promising, it is still quite experimental and focuses more on performance and usability than learning-oriented applications. Augmented Reality has been used in areas such as teacher education (Sáez-López, 2020) and EFL (Arkhipova, 2022) but is also largely experimental. Together with Mixed Reality and 360-degree Learning, these technologies have the potential to offer students a more immersive learning experience. Three domain areas are involved in this project: Online Learning; the university library; and the academic discipline of Business Tourism. It is envisaged that based on their expertise and experience team members will trial at least two of the immersive technologies with their students during the academic year 2023-2024. Engaging the students in the research will foster a partnership approach and provide an understanding of how this new approach to learning benefits the students but will also reveal the challenges associated with introducing new technologiesen_US
dc.formatPDFen_US
dc.language.isoengen_US
dc.publisherUbiquity Pressen_US
dc.relation.ispartofUbiquity Proceedings
dc.rightsAttribution 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectVirtual realityen_US
dc.subjectImmersive learningen_US
dc.subject360 degree learningen_US
dc.subjectHigher educationen_US
dc.titleExploring the use of immersive technologies to enhance the student experienceen_US
dc.conference.date2023-06-18
dc.conference.hostDublin City University, DCUen_US
dc.conference.locationDublin, Irelanden_US
dc.contributor.affiliationTechnological University of the Shannon: Midlands Midwesten_US
dc.description.peerreviewyesen_US
dc.identifier.conference"Yes we can!" - Digital Education for Better Futures (EDEN 2023 Annual Conference)
dc.identifier.doi10.5334/uproc.98en_US
dc.identifier.eissn10.5334/uproc.98
dc.identifier.issue1
dc.identifier.orcidhttps://orcid.org/0000-0001-5499-6411en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-1118-6416en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-4141-8142en_US
dc.identifier.orcidhttps://orcid.org/0000-0002-4652-8340en_US
dc.identifier.pages283-288
dc.identifier.volume3
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessen_US
dc.subject.departmentCentre for Pedagogical Innovation and Development (CPID)en_US
dc.type.versioninfo:eu-repo/semantics/publishedVersionen_US


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Attribution 3.0 United States
Except where otherwise noted, this item's license is described as Attribution 3.0 United States